Dohyun Ahn (안도현)
Education & Professional Experiences
Ph.D. , University of Alabama, Media Psychology
M.S., Colorado State University, Technical Communication & Mass Media
Reporter, Korea Economic Daily
B.A., Seoul National University, Eastern Asia History
Korean Journal of Journalism and Communication Studies(한국언론학보), Editor in Chief (2022.10 ~ 2025.9)
Journal of Communication Research(언론정보학보), Editorial Board Member (2021 ~ 2022)
KBS Broadcasting Culture Research(KBS방송문화연구), Editorial Board Member (2021 ~ 2022 )
Journal of Public Relations(홍보학연구), Editorial Board Member (2021 ~ 2022 )
Korea Health Promotion Institute(한국건강증진원), Advisor (Anti-smoking policy) (2020 ~ 2022)
Ministry of Health and Welfare(보건복지부), Advisor (Preventing excessive alcohol use) (2021 ~ 2023)
Korea Health Communication Association, President (2021)
Korea R User Society, Member (2021 ~ )
Computers in Human Behavior, Ad hoc reviewer
Artificial Intelligence and Communication
Data Analyses and Statistical Inference
Textminsing and Media
Communication for Health, Risk, Envrionment, and Science
Media Quality Measurement
Social Science Programming
Ahn, D. (2021). On the Heterogeneous Nature of Social and Physical Domains, Ignorance of Ignorance, and Rift Among Academic Community: A Commentary on Kim (2020). Asian Communication Research, 18(2), 110-117.
안도현. (2021). 유령위험과 무시된 위해: 위험의 개념화와 유형화(Phantom Risk and Ignored Hazard: Definition and Typology of Risk). 언론정보연구, 58(2), 5-65.
Song, H., Kim, T., Kim, J., Ahn, D., & Kang, Y. (2021). Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness. Automation in Construction, 122, 103506.
안도현. (2020). 인공지능은 사회적 존재인가?(Is Artificial Intelligence Social Being?). 언론정보연구, 57(3), 155-195.
안도현. (2019). 이야기는 사회인지능력을 향상시키는가? 작업기억과 관점채택 능력과의 관계(Does Story Enhance Social Cognitive Ability? Associations between Working Memory and Perspective Taking Ability). 한국콘텐츠학회논문지, 19(9), 101-111.
김선경, & 안도현. (2019). 직무스트레스 및 직무만족과 소진 하위 유형의 분리적 관련성(Divergent Associations of the Job Stress, the Job Satisfaction, and Burnout Subtypes). 스트레스硏究, 27(1), 9-16. [Corresponding Author]
안도현. (2017). 이야기의 단기적 이용이 타인초점 주의 방향에 미치는 영향(Influence of Short-term Use of Story on Other-focused Attention). 한국콘텐츠학회논문지, 17(12), 169-179.
Ahn, D. (2017). Influence of Role-playing Games on the Perception of Self. Asian Communication Research, 14(2), 100-121.
김선경, & 안도현. (2017). 초등교사 소진 하위 요인의 분리적 관련성: 학생의 문제행동과 교장의 변혁적 리더십(Divergent Associations of Students Problematic Behaviors and Headmasters Transformational Leadership with Burnout Subtypes among Korean Elementary School Teachers). 아시아교육연구 , 18. [Corresponding Author]
조이영, & 안도현. (2016). 국내 뉴스 보도 연구 동향에 관한 주제어 연결망 분석(Examining News Report Research Trends Using Keyword Network Analyses). 한국콘텐츠학회논문지, 16(8), 278-291. [Corresponding Author]
Ahn, D., & Shin, D. H. (2016). Observers versus agents: Divergent associations of video versus game use with empathy and social connectedness. Information Technology & People, 29(3), 474-495.
Ahn, D., & Shin, D. H. (2015). Differential effect of excitement versus contentment, and excitement versus relaxation: Examining the influence of positive affects on adoption of new technology with a Korean sample. Computers in Human Behavior, 50, 283-290.
Rempala, D. M., Tolman, R. T., Okdie, B. M., & Ahn, D. (2014). Gender‐role egalitarianism predicts desirable traits of potential marriage partners: A cross‐cultural comparison. Asian Journal of Social Psychology, 17(4), 325-330.
Ahn, D., & Shin, D. H. (2013). Is the social use of media for seeking connectedness or for avoiding social isolation? Mechanisms underlying media use and subjective well-being. Computers in Human Behavior, 29(6), 2453-2462.
Shin, D. H., & Ahn, D. (2013). Associations between game use and cognitive empathy: A cross-generational study. Cyberpsychology, behavior, and social networking, 16(8), 599-603. [Corresponding Author]
Ahn, D., Cheong, Y., & Kim, K. (2013). Exploring the influence of television sport on consumers' attitudes towards program-embedded advertising using motivational responses generated by the game. International Journal of Sports Marketing and sponsorship, 14(4), 67-83.
Ahn, D., Jin, S. A. A., & Ritterfeld, U. (2012). “Sad movies don’t always make me cry”: The cognitive and affective processes underpinning enjoyment of tragedy. Journal of Media Psychology: Theories, Methods, and Applications, 24(1), 9.
Ahn, D. (2011). Toward resolving the paradoxical enjoyment of tragic drama. 미디어 경제와 문화, 9(4), 182-223.
김태용, & 안도현. (2011). 한국어 감정표현 어휘들의 극성-각성 좌표화를 통한 해독격차 분석 및 수렴화 프로세스 제안(Construction of an Affective Map of Korean Vocabulary and Analysis of Individual Deviations for Proposing a Process of Interpretative Convergence). 한국언론학보, 55(6), 436-465.